Turn Based Strategy Game
A mix between XCOM and Invisible. Inc.
Take the role of a Engineer or the Captain on a space ark heading for a new world.
However, the Ai controlling the ship has gone rogue, how will you save the ships colonists and passengers in this strategic turnbased game?
Game Project 3
Game Project 2
During this project I was one of the three leveldesigners, creating the first and last level as well as assisting in the others as well as the general puzzle and mechanics design.
Tempus is a puzzlegame where the player have to combine precise movement, projectile bouncing and timing. You are trapped in a 2D world and time is working very weirdly. Time only moves when you do, which means your birds only move when you do giving you time to plan while playing the level.
Due to the mechanics of the game forcing the player to move in order to actually move the player's projectiles and the switches the levels need to be a certain length as well as the length between switches and sections need to be put perfectly in order for the players flow to remain.
Link to Gamepage
During Tru Clr I was working on level 1, 2 and assisted on level 4.
All enemies and bosses in the game were designed, created and balanced by me.